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Modifier ​

Subdivide ​

  • Applies the modifier without history in modifier section.

  • Subdivide the mesh without deforming object, but with round subdivide will average the face. You can change the number as well.

Decimate ​

  • Decimate the mesh.

Quadify ​

  • Add the mesh in quad(X,Y,Z) direction.

Triangulation ​

  • Applies triangle mesh to object.

Remesh ​

  • Remesh the object, you can change the size with the number.

Solidify ​

  • Applies solidify

Displace ​

  • Applies displacement to mesh.

  • Left value for strength and right value for the amplitude.

Smooth ​

  • Applies smooth modifier.

Wireframe ​

  • Applies wireframe modifier.

Screw ​

  • Screws the geo, only for Z axis.